Curriculum Roadmap

Learn robotics the Os way.

Six learning paths from first contact to capstone project. Foundational concepts and our video series are available now — full lesson plans and practice materials are in active development.

Modules

Six learning paths. All skill levels.

Where we are today: the concepts below are real and ready now, alongside our videos. Structured practice materials for each module are being built.
🤖Ages 5–8
🎥 Videos Available
Module 01 · Beginner

Meet the Robots

What is a robot? Kids build simple machines and give them their first commands.

LogicSensorsCommandsPlay
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  • A robot senses, decides, and acts — that's the difference from a simple toy.
  • A sensor is anything that lets a robot "notice" the world: light, sound, distance, touch.
  • Everyday robots kids already know: automatic doors, thermostats, motion-sensor lights.
🧩Ages 7–10
🎥 Videos Available
Module 02 · Beginner

Code Your First Game

Visual block coding with Scratch. Create games and share them online.

ScratchLoopsEventsAnimation
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  • Scratch is free, made by MIT — you build programs by snapping blocks instead of typing.
  • A "loop" means repeat this — like "spin 4 times" instead of writing it four times.
  • An "event" is a trigger — code that waits for something to happen.
⚙️Ages 9–12
🛠 In Development
Module 03 · Intermediate

Build & Program

Build a robot and control it with Python. Kids design their own challenges.

PythonHardwareMotorsDesign
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  • A sensor notices the world; an actuator changes it — motors and wheels are actuators.
  • Python is a real language used by professionals, and one of the easiest to read.
  • An "if/then" statement is a decision — the core logic behind every autonomous robot.
🧠Ages 10–13
🛠 In Development
Module 04 · Intermediate

AI Explorer

Train real AI models and build AI-powered projects.

MLDataEthicsModels
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  • A regular program follows rules you write; AI learns patterns from examples.
  • "Training" means showing the model many examples until it recognizes the pattern.
  • Bias happens when the examples shown weren't varied enough.
🌐Ages 11–14
🛠 In Development
Module 05 · Advanced

Web & Apps

Build real websites with HTML, CSS and JavaScript.

HTMLCSSJavaScriptDesign
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  • HTML builds structure, CSS makes it look good, JavaScript makes it interactive.
  • A browser is a program that reads HTML/CSS/JS files and draws them on your screen.
  • "Responsive design" means a site reshapes itself for phone, tablet, or computer.
🚀Ages 12–14
🛠 In Development
Module 06 · Capstone

Mission: Launch

Design and present a real tech solution to a community problem.

ProjectPresentationCommunity
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  • A capstone project combines everything learned into one real, finished thing.
  • Presenting an idea clearly is its own skill, as important as building it.
  • Good project ideas start small and local — a problem at school or at home.
Robotics History

Os travels through 2,300 years of robotics.

Every lesson connects to the history of robotics. Os wakes up historical robots along the journey.

270 BC

Ctesibius — The Water Automaton

A singing mechanical bird powered by water pressure. The first machine to imitate life.

1495

Da Vinci's Robot Knight

The first humanoid robot blueprint — designed 500 years before anyone could build it.

1921

The word Robot is born

Karel Čapek invented the word 'robot'. From 'robota' — forced labor in Czech.

1961

Unimate — First Industrial Robot

The first robot on an assembly line. It could lift 500 pounds and never got tired.

1997

Sojourner explores Mars

The first robot to explore another planet. 100 meters, 550 photos sent home.

2026

Your turn.

The next chapter of robotics history is written by kids learning today. Os is here to make sure you're ready.

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